:root {
    /* RPG Brownish Theme */
    --rpg-brown-darkest: #1a0f0a;
    --rpg-brown-dark: #2d1810;
    --rpg-brown-medium: #4a2c1a;
    --rpg-brown-base: #6b4423;
    --rpg-brown-light: #8b5a2b;
    --rpg-brown-lighter: #b87333;
    --rpg-gold: #d4af37;
    --rpg-gold-dark: #b8941f;
    --rpg-gold-light: #f4d03f;
    --rpg-parchment: #f4e4c1;
    --rpg-leather: #704214;
    --rpg-shadow: rgba(26, 15, 10, 0.8);
    --rpg-highlight: rgba(212, 175, 55, 0.3);
    --custom-cursor: auto;

    /*
     * Olympia in-game UI = classic GDI PutString face (MS Sans / Tahoma), not Georgia.
     * Hub marketing keeps Cinzel/Spectral under .login-hub.
     */
    --olympia-ui-font: Tahoma, 'MS Sans Serif', 'Segoe UI', sans-serif;
    --olympia-ui-font-size: 14px;
    --olympia-ui-line-height: 18px;
    --olympia-ink: #2d1919;
    --olympia-ink-name: #2d1414;
    --olympia-selectchar-ink: #330033;
}

body.dialog-transparent .draggable-dialog {
    opacity: 0.55;
}

/* F5 sub-panels must stay opaque/legible even with Dialog Transparent toggle */
body.dialog-transparent .draggable-dialog[data-dialog-id="character-dialog"]:has(.character-subpanel) {
    opacity: 1;
}

/* Olympia F11: guide map becomes lightly translucent so the world shows through */
body.dialog-transparent .corner-minimap-hud {
    opacity: 0.42;
}

body.dialog-transparent .corner-minimap-hud.is-dragging {
    opacity: 0.55;
}

body {
    margin: 0;
    padding: 0;
    color: var(--rpg-parchment);
    background-image: url('/assets/images/SiteBg.jpg');
    background-size: cover;
    background-position: center;
    background-repeat: no-repeat;
    background-attachment: fixed;
    font-family: var(--olympia-ui-font);
    position: relative;
    cursor: var(--custom-cursor);
}

html {
    cursor: var(--custom-cursor);
}

/* Override browser default cursor behavior for all HTML elements */
*, *::before, *::after {
    cursor: var(--custom-cursor) !important;
}

/* Specific overrides for interactive elements that browsers change cursor for */
a, button, input, select, textarea, label,
[role="button"], [role="link"], [tabindex],
.draggable-dialog-header, .button {
    cursor: var(--custom-cursor) !important;
}

.draggable-dialog-header:active {
    cursor: var(--custom-cursor) !important;
}

.button:disabled {
    cursor: var(--custom-cursor) !important;
}

body::before {
    content: '';
    position: fixed;
    top: 0;
    left: 0;
    width: 100%;
    height: 100%;
    background-color: rgba(0, 0, 0, 0.75);
    z-index: -1;
    pointer-events: none;
}

#app {
    width: 100%;
    height: 100vh;
    overflow: hidden;
    display: flex;
    justify-content: center;
    align-items: center;
}

#game-wrapper {
    width: 100%;
    height: 100%;
    position: relative;
}

#game-wrapper.fullscreen {
    position: fixed;
    inset: 0;
    width: 100vw;
    height: 100vh;
    background: #000000;
}

#game-container {
    width: 100%;
    height: 100%;
}

#game-container canvas {
    display: block;
    image-rendering: pixelated;
    image-rendering: crisp-edges;
    /* Soft frame — avoid “golden card on black sea” */
    border: 1px solid rgba(139, 105, 20, 0.55);
    box-shadow: 0 0 24px rgba(0, 0, 0, 0.65);
}

/*
 * Helbreath - Chain Lords char UI (SELECTCHAR / CREATE) — full-bleed hub language.
 * JS toggles body.login-charui-active (see loginDeskPresentation.ts).
 */
body.login-charui-active {
    background: #0a0602 !important;
    background-image: none !important;
    overflow: hidden !important;
    margin: 0 !important;
}

body.login-charui-active::before {
    display: none !important;
}

body.login-charui-active #app,
body.login-charui-active #game-wrapper,
body.login-charui-active #game-container {
    display: block !important;
    position: fixed !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    padding: 0 !important;
    overflow: hidden !important;
    background: #0a0602 !important;
}

body.login-charui-active #game-container canvas.login-charui-canvas,
#game-container canvas.login-charui-canvas {
    border: none !important;
    box-shadow: none !important;
    position: absolute !important;
    left: 0 !important;
    top: 0 !important;
    right: 0 !important;
    bottom: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    max-width: none !important;
    max-height: none !important;
    transform: none !important;
    z-index: 1 !important;
    display: block !important;
    /*
     * Character List / Create scale classic sprs 4–8×. Nearest-neighbor (pixelated)
     * looks brick-like in Chrome; Comet often smooths more by default.
     * Smooth only here — GameWorld keeps pixelArt via its own canvas class.
     */
    image-rendering: auto !important;
    image-rendering: smooth !important;
}

/* Create Character — DOM name field (above Phaser canvas; reliable focus/typing). */
input.createchar-name-input {
    position: fixed;
    z-index: 40;
    box-sizing: border-box;
    margin: 0;
    padding: 4px 10px;
    border: 1px solid rgba(224, 180, 90, 0.55);
    border-radius: 2px;
    background: rgba(12, 8, 4, 0.92);
    color: #f0e0c0;
    font-family: Spectral, Georgia, serif;
    font-size: 17px;
    font-weight: 600;
    letter-spacing: 0.04em;
    outline: none;
    caret-color: #e0b45a;
    box-shadow: 0 0 0 1px rgba(10, 6, 2, 0.8) inset;
}
input.createchar-name-input::placeholder {
    color: rgba(203, 184, 146, 0.45);
    font-weight: 400;
}
input.createchar-name-input:focus {
    border-color: rgba(224, 180, 90, 0.95);
    box-shadow:
        0 0 0 1px rgba(224, 180, 90, 0.35),
        0 0 12px rgba(224, 180, 90, 0.18);
}

/*
 * SELECTCHAR letterbox — native CSS cm (user ruler contract):
 *   from left/right edges of the browser page → 3.5cm black
 *   from top/bottom edges                    → 2.0cm black
 * #game-container is the letterboxed box; canvas fills it 100%.
 * JS only toggles body.login-selectchar-active + strips Phaser inline styles.
 */
body.login-selectchar-active {
    background: #000000 !important;
    background-image: none !important;
    overflow: hidden !important;
    margin: 0 !important;
}

body.login-selectchar-active::before {
    display: none !important;
}

body.login-selectchar-active #app {
    display: block !important;
    position: fixed !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    overflow: hidden !important;
    margin: 0 !important;
    padding: 0 !important;
    background: #000000 !important;
}

body.login-selectchar-active #game-wrapper {
    position: fixed !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    background: #000000 !important;
    overflow: hidden !important;
    margin: 0 !important;
    padding: 0 !important;
}

/* The letterboxed stage: exact cm insets from page edges. */
body.login-selectchar-active #game-container {
    position: fixed !important;
    left: 3.5cm !important;
    right: 3.5cm !important;
    top: 2cm !important;
    bottom: 2cm !important;
    width: auto !important;
    height: auto !important;
    background: #000000 !important;
    overflow: hidden !important;
    margin: 0 !important;
    padding: 0 !important;
}

/* Canvas fills the letterbox box — no free left/top math. */
body.login-selectchar-active #game-container canvas.login-selectchar-canvas,
#game-container canvas.login-selectchar-canvas {
    border: none !important;
    box-shadow: none !important;
    position: absolute !important;
    left: 0 !important;
    top: 0 !important;
    right: 0 !important;
    bottom: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    max-width: none !important;
    max-height: none !important;
    transform: none !important;
    image-rendering: pixelated !important;
    image-rendering: crisp-edges !important;
    z-index: 1 !important;
    display: block !important;
}

/*
 * In-game: 1024×576 FOV buffer + Scale.ENVELOP (cover monitor edge-to-edge).
 * Parent is fixed full viewport; canvas may overflow one axis (cropped by overflow:hidden).
 */
body.game-world-active {
    background: #000000;
    background-image: none;
    overflow: hidden;
    margin: 0;
    width: 100%;
    height: 100%;
}

body.game-world-active::before {
    display: none;
}

body.game-world-active #app {
    display: block !important;
    position: fixed !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    padding: 0 !important;
    overflow: hidden !important;
    background: #000000 !important;
}

body.game-world-active #game-wrapper {
    position: fixed !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    padding: 0 !important;
    background: #000000 !important;
    overflow: hidden !important;
}

body.game-world-active #game-container {
    position: absolute !important;
    inset: 0 !important;
    width: 100% !important;
    height: 100% !important;
    margin: 0 !important;
    padding: 0 !important;
    display: block !important;
    overflow: hidden !important;
    background: #000000 !important;
}

body.game-world-active #game-container canvas,
body.game-world-active #game-container canvas.game-world-canvas {
    /* ENVELOP covers parent — no gold frame, no black letterbox chrome. */
    border: none !important;
    box-shadow: none !important;
    display: block !important;
    margin: 0 !important;
    max-width: none !important;
    max-height: none !important;
}

/*
 * Fullscreen: same classic FOV (1024×576) as windowed — Phaser ENVELOP scales the
 * buffer to cover the parent. Never 1:1 resize to monitor (that expands vision / PvP).
 * Dock stays over --hb-canvas-* rect.
 */
#game-container.fullscreen {
    position: absolute;
    inset: 0;
    background: #000000;
    width: 100%;
    height: 100%;
}

#game-container canvas.fullscreen {
    display: block !important;
    margin: 0 !important;
    border: none !important;
    box-shadow: none !important;
    /* Let Phaser ENVELOP set size/position — do not force full-monitor 1:1 buffer */
    image-rendering: pixelated !important;
    image-rendering: crisp-edges !important;
}

/* Fullscreen target is #app (canvas + dock). Keep layout filling the monitor. */
#app:fullscreen,
#app:-webkit-full-screen {
    width: 100vw !important;
    height: 100vh !important;
    margin: 0 !important;
    padding: 0 !important;
    background: #000 !important;
    overflow: hidden !important;
}

.spritePosition {
    margin: 10px 0 0 10px;
    font-size: 0.8em;
}

.button {
    width: 140px;
    margin: 10px;
    padding: 10px 16px;
    background: linear-gradient(180deg, var(--rpg-brown-light) 0%, var(--rpg-brown-medium) 100%);
    color: var(--rpg-parchment);
    border: 2px solid var(--rpg-leather);
    border-radius: 4px;
    transition: all 0.2s;
    font-family: var(--olympia-ui-font);
    font-weight: bold;
    text-shadow: 1px 1px 2px var(--rpg-shadow);
    box-shadow: 
        inset 0 1px 0 rgba(255, 255, 255, 0.2),
        0 2px 4px var(--rpg-shadow);

    &:hover {
        background: linear-gradient(180deg, var(--rpg-brown-lighter) 0%, var(--rpg-brown-light) 100%);
        border-color: var(--rpg-gold);
        color: var(--rpg-gold-light);
        box-shadow: 
            inset 0 1px 0 rgba(255, 255, 255, 0.3),
            0 2px 6px var(--rpg-gold-dark),
            0 0 12px rgba(212, 175, 55, 0.3);
    }

    &:active {
        background: linear-gradient(180deg, var(--rpg-brown-medium) 0%, var(--rpg-brown-dark) 100%);
        box-shadow: 
            inset 0 2px 4px var(--rpg-shadow),
            0 1px 2px var(--rpg-shadow);
        transform: translateY(1px);
    }

    &:disabled {
        opacity: 0.5;
        background: linear-gradient(180deg, var(--rpg-brown-dark) 0%, var(--rpg-brown-darkest) 100%);
        border-color: var(--rpg-brown-dark);
        color: rgba(244, 228, 193, 0.4);
        box-shadow: none;
    }
}

.draggable-dialog {
    background: linear-gradient(135deg, var(--rpg-brown-dark) 0%, var(--rpg-brown-darkest) 100%);
    border: 3px solid var(--rpg-leather);
    border-radius: 8px;
    box-shadow: 
        0 8px 32px var(--rpg-shadow),
        inset 0 1px 0 rgba(212, 175, 55, 0.2),
        0 0 0 1px var(--rpg-brown-dark);
    min-width: 200px;
    user-select: none;
    pointer-events: auto;
    /* Default for non-Olympia dialogs; Olympia F5/F6 override to fixed !important in rpg-ui.css */
    position: relative;
    display: flex;
    flex-direction: column;
    overflow: hidden;
}

/*
 * Olympia bag/character/etc. must stay position:fixed so left/top from React state move the window.
 * Without !important, this file's position:relative wins in some engines when combined with
 * portal + flex ancestors and free drag appears "stuck".
 */
.draggable-dialog.headless-draggable-dialog:has(.olympia-dialog-root) {
    position: fixed !important;
    overflow: visible !important;
}

.draggable-dialog[data-dialog-id="main-dialog"] {
    min-width: 270px;
}

.controls-dialog-toolbar {
    display: flex;
    justify-content: flex-end;
    margin-bottom: 4px;
}

.controls-dialog-collapsed {
    display: flex;
    flex-direction: column;
    gap: 8px;
    min-width: 120px;
}

.draggable-dialog[data-dialog-id="main-dialog"]:has(.controls-dialog-collapsed) {
    min-width: 140px;
}

.draggable-dialog[data-dialog-id="camera-map-dialog"] {
    min-width: 300px;
}

.draggable-dialog[data-dialog-id="monster-dialog"] {
    min-width: 420px;
}

.draggable-dialog[data-dialog-id="minimap-dialog"] {
    width: fit-content;
    max-width: 90vw;
}

.draggable-dialog[data-dialog-id="minimap-dialog"] .draggable-dialog-content {
    padding: 0;
    overflow: hidden;
    display: block;
    line-height: 0;
}

.draggable-dialog[data-dialog-id="minimap-dialog"] img {
    display: block;
    width: auto;
    height: auto;
}

.draggable-dialog::before {
    content: '';
    position: absolute;
    top: 0;
    left: 0;
    right: 0;
    height: 2px;
    background: linear-gradient(90deg, 
        transparent 0%, 
        var(--rpg-gold) 20%, 
        var(--rpg-gold) 80%, 
        transparent 100%);
    opacity: 0.5;
}

.draggable-dialog-header {
    padding: 14px 20px;
    background: linear-gradient(180deg, 
        var(--rpg-brown-base) 0%, 
        var(--rpg-brown-medium) 100%);
    border-bottom: 2px solid var(--rpg-leather);
    font-weight: bold;
    font-size: 16px;
    text-align: center;
    border-radius: 5px 5px 0 0;
    user-select: none;
    color: var(--rpg-gold);
    text-shadow: 
        1px 1px 2px var(--rpg-shadow),
        0 0 8px rgba(212, 175, 55, 0.3);
    letter-spacing: 1px;
    box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.1);
}


.draggable-dialog-content {
    padding: 20px;
    display: flex;
    flex-direction: column;
    gap: 12px;
    overflow-y: auto;
    overflow-x: hidden;
    flex: 1;
    min-height: 0;
}

/* Custom scrollbar styling for RPG theme */
.draggable-dialog-content::-webkit-scrollbar {
    width: 10px;
}

.draggable-dialog-content::-webkit-scrollbar-track {
    background: var(--rpg-brown-darkest);
    border-radius: 4px;
}

.draggable-dialog-content::-webkit-scrollbar-thumb {
    background: linear-gradient(180deg, var(--rpg-brown-base) 0%, var(--rpg-brown-medium) 100%);
    border: 1px solid var(--rpg-leather);
    border-radius: 4px;
}

.draggable-dialog-content::-webkit-scrollbar-thumb:hover {
    background: linear-gradient(180deg, var(--rpg-brown-light) 0%, var(--rpg-brown-base) 100%);
    border-color: var(--rpg-gold);
}

.draggable-dialog-content .button {
    margin: 0;
    width: 100%;
}